v1.1.1 update
Updates with the v1.1.1 Celestial Bodies update:
- Modified grid images to be more pleasant.
- Adjusted mine launcher to match grenade launcher functions.
- Gave shock hammer consolation damage.
- Reformatted power siphon to have Electronic and Strong Melee tags.
- Increased homing missile QTY by 1 on launcher and battery to compare favorably with missile changes overall.
- Reworded EA processor.
- Reworked razzle field due to changes to Ultra//Flash trait and frame armor overall.
- Made teleportation evasion optional.
- Changed networked shields to account for shield reactor capacity dependency.
- Adjusted example frames for armor/shape.
EDIT (2024-02-22): Adjusted Electronic Warfare Section and MF-TRINITY
- Jockey probe now 3 squares and Shock.
- Lightning net now Virus.
- Power Siphon now Shock.
This is to allow more interesting interaction with existing processors and attribute expenditure.
Get Project: EXP-PART
Project: EXP-PART
A 3rd party Celestial Bodies supplement for experimental technology.
Status | Released |
Category | Physical game |
Author | Teetengee |
Tags | celestial-bodies, Mechs, Sci-fi, Supplement, Tabletop, Tabletop role-playing game |
Languages | English |
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